Year 6: Computer Science 1 - Sprites, behaviours, events and inputs
Content Name
Year 6: Computer Science 1 - Sprites, behaviours, events and inputs
Content Type
Lesson
Description
This unit aims to teach students how to design, write, and debug programs, use sequence, selection, and repetition, and apply logical reasoning to algorithms.
Curriculum
Country
EnglandKey Stage:
Key Stage 2Years:
Year 6Subjects:
- Computing
Topics:
NoneProgrammes of Study:
- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
Custom Tags
None
