Year 6: Computer Science 1 - Sprites, behaviours, events and inputs

Content Name

Year 6: Computer Science 1 - Sprites, behaviours, events and inputs

Content Type

Lesson

Description

This unit aims to teach students how to design, write, and debug programs, use sequence, selection, and repetition, and apply logical reasoning to algorithms.

Curriculum

  • Country

    England

    Key Stage:

    Key Stage 2

    Years:

    Year 6

    Subjects:

    • Computing

    Topics:

    None

    Programmes of Study:

    • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
    • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
    • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

Custom Tags

None

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