Y5: Computer Science 1 - Sprites, events and game design

Content Name

Y5: Computer Science 1 - Sprites, events and game design

Content Type

Lesson

Description

The main objective of this unit is to enable students to use block-based coding to control sprites using events and nested loops.

Curriculum

  • Country

    England

    Key Stage:

    Key Stage 2

    Years:

    Year 5

    Subjects:

    • Computing

    Topics:

    None

    Programmes of Study:

    • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
    • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
    • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

Custom Tags

None

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