Y5: Computer Science 1 - Sprites, events and game design
Content Name
Y5: Computer Science 1 - Sprites, events and game design
Content Type
Lesson
Description
The main objective of this unit is to enable students to use block-based coding to control sprites using events and nested loops.
Curriculum
Country
EnglandKey Stage:
Key Stage 2Years:
Year 5Subjects:
- Computing
Topics:
NoneProgrammes of Study:
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
Custom Tags
None
