# Maths Problem Solving Cards KS1

Maths Problem Solving Cards KS1

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Practise and perfect your problem solving with Maths Problem Solving Cards from Hope Education. These helpful, little cards provide a wide variety of intriguing, motivating and thought-provoking activities, empowering every pupil to become a problem solver.

Key Stage 1

Year 2, Year 1

- Mathematics

- Number - number and place value
- Number - addition and subtraction
- Number - multiplication and division
- Number – fractions
- Measurement
- Geometry - position and direction
- Geometry - properties of shapes
- Statistics

- solve problems with addition and subtraction: recall and use addition and subtraction facts to 20 fluently, and derive and use related facts up to 100
- solve problems with addition and subtraction: using concrete objects and pictorial representations, including those involving numbers, quantities and measures
- solve simple problems in a practical context involving addition and subtraction of money of the same unit, including giving change
- tell and write the time to five minutes, including quarter past/to the hour and draw the hands on a clock face to show these times
- tell the time to the hour and half past the hour and draw the hands on a clock face to show these times
- use mathematical vocabulary to describe position, direction and movement, including movement in a straight line and distinguishing between rotation as a turn and in terms of right angles for quarter, half and three-quarter turns (clockwise and anti-clockwise)
- use place value and number facts to solve problems
- write simple fractions, for example 1/2 of 6 = 3 and recognise the equivalence of 2/4 and 1/2
- add and subtract numbers using concrete objects, pictorial representations, and mentally, including: 2 two-digit numbers
- add and subtract numbers using concrete objects, pictorial representations, and mentally, including: adding 3 one-digit numbers
- add and subtract numbers using concrete objects, pictorial representations, and mentally, including: a two-digit number and 10s
- add and subtract numbers using concrete objects, pictorial representations, and mentally, including: a two-digit number and 1s
- add and subtract one-digit and two-digit numbers to 20, including 0
- ask-and-answer questions about totalling and comparing categorical data
- ask and answer simple questions by counting the number of objects in each category and sorting the categories by quantity
- calculate mathematical statements for multiplication and division within the multiplication tables and write them using the multiplication (×), division (÷) and equals (=) signs
- choose and use appropriate standard units to estimate and measure length/height in any direction (m/cm); mass (kg/g); temperature (°C); capacity (litres/ml) to the nearest appropriate unit, using rulers, scales, thermometers and measuring vessels
- compare and order lengths, mass, volume/capacity and record the results using >, < and =
- compare and order numbers from 0 up to 100; use <, > and = signs
- compare and sequence intervals of time
- compare and sort common 2-D and 3-D shapes and everyday objects
- compare, describe and solve practical problems for: capacity and volume [for example, full/empty, more than, less than, half, half full, quarter]
- compare, describe and solve practical problems for: lengths and heights [for example, long/short, longer/shorter, tall/short, double/half]
- compare, describe and solve practical problems for: mass/weight [for example, heavy/light, heavier than, lighter than]
- compare, describe and solve practical problems for: time [for example, quicker, slower, earlier, later]
- count in steps of 2, 3, and 5 from 0, and in 10s from any number, forward and backward
- count, read and write numbers to 100 in numerals; count in multiples of 2s, 5s and 10s
- count to and across 100, forwards and backwards, beginning with 0 or 1, or from any given number
- describe position, direction and movement, including whole, half, quarter and three-quarter turns
- find different combinations of coins that equal the same amounts of money
- given a number, identify 1 more and 1 less
- identify 2-D shapes on the surface of 3-D shapes, [for example, a circle on a cylinder and a triangle on a pyramid]
- identify and describe the properties of 2-D shapes, including the number of sides, and line symmetry in a vertical line
- identify and describe the properties of 3-D shapes, including the number of edges, vertices and faces
- identify and represent numbers using objects and pictorial representations including the number line, and use the language of: equal to, more than, less than (fewer), most, least
- identify, represent and estimate numbers using different representations, including the number line
- interpret and construct simple pictograms, tally charts, block diagrams and tables
- know the number of minutes in an hour and the number of hours in a day
- measure and begin to record the following: capacity and volume
- measure and begin to record the following: lengths and heights
- measure and begin to record the following: mass/weight
- measure and begin to record the following: time (hours, minutes, seconds)
- order and arrange combinations of mathematical objects in patterns and sequences
- read and write numbers from 1 to 20 in numerals and words
- read and write numbers to at least 100 in numerals and in words
- read, write and interpret mathematical statements involving addition (+), subtraction (−) and equals (=) signs
- recall and use multiplication and division facts for the 2, 5 and 10 multiplication tables, including recognising odd and even numbers
- recognise and know the value of different denominations of coins and notes
- recognise and name common 2-D and 3-D shapes, including: 2-D shapes [for example, rectangles (including squares), circles and triangles]
- recognise and name common 2-D and 3-D shapes, including: 3-D shapes [for example, cuboids (including cubes), pyramids and spheres]
- recognise and use language relating to dates, including days of the week, weeks, months and years
- recognise and use symbols for pounds (£) and pence (p); combine amounts to make a particular value
- recognise and use the inverse relationship between addition and subtraction and use this to check calculations and solve missing number problems
- recognise, find and name a half as 1 of 2 equal parts of an object, shape or quantity
- recognise, find and name a quarter as 1 of 4 equal parts of an object, shape or quantity
- recognise, find, name and write fractions 1/3 , 1/4 , 2/4 and 3/4 of a length, shape, set of objects or quantity
- recognise the place value of each digit in a two-digit number (10s, 1s)
- represent and use number bonds and related subtraction facts within 20
- sequence events in chronological order using language [for example, before and after, next, first, today, yesterday, tomorrow, morning, afternoon and evening]
- show that addition of 2 numbers can be done in any order (commutative) and subtraction of 1 number from another cannot
- show that multiplication of 2 numbers can be done in any order (commutative) and division of 1 number by another cannot
- solve one-step problems involving multiplication and division, by calculating the answer using concrete objects, pictorial representations and arrays with the support of the teacher
- solve one-step problems that involve addition and subtraction, using concrete objects and pictorial representations, and missing number problems such as 7 = ? − 9
- solve problems involving multiplication and division, using materials, arrays, repeated addition, mental methods, and multiplication and division facts, including problems in contexts
- solve problems with addition and subtraction: applying their increasing knowledge of mental and written methods